How to Save Money on Fivemanage
Fivemanage bills bandwidth, file requests and storage separately, so your invoice grows with your player count rather than your asset library. Here is what each meter costs, how to get each one down, and what a flat plan does to the same month.
Most server owners pick a CDN by looking at the monthly fee. Then three months later the invoice is double what they signed up for, and nobody can say exactly why.
The reason is almost always the same: the headline price is not the price. Fivemanage meters three separate things on top of the base fee, and two of them scale with how many players you have rather than how much you upload.
What You Are Actually Being Billed For
Here is their CDN & Storage table as it stands today, base fee plus the three meters:
- Free — $0/mo. 10 GB storage, 30 GB bandwidth, 500,000 file requests. No overage of any kind.
- Hobby — $8/mo. 20 GB storage, 200 GB bandwidth, 3M requests. Then $0.20/GB storage, $4/TB bandwidth, $1.50 per million requests.
- Pro — $15/mo. 120 GB storage, 1 TB bandwidth, 10M requests. Then $0.10/GB storage, $4/TB bandwidth, $1 per million requests.
Storage is the one everybody watches, and it is the one that matters least. A big FiveM asset library is maybe 100 GB and it grows slowly. Bandwidth and requests are the ones that move, because they are a function of how many players connect and how many files each of them pulls down.
Double your player count and your storage bill does not change at all. Your bandwidth bill doubles.
The Free Plan Is a Cliff, Not a Ramp
This one catches people out. The Free plan has no pay-as-you-go rate on any of its three meters — so it is not a cheap plan that scales, it is a hard ceiling. Serve 31 GB in a month against a 30 GB allowance and there is no $0.04 overage line. You are moved to Hobby at $8.
Same for requests. 500,000 sounds generous until you remember it counts every single file fetch. A server with a lot of small assets — icons, sounds, individual images in a UI — burns through that faster than the bandwidth allowance.
Five Ways to Cut the Bill You Have Now
None of this requires switching provider. If you are on Fivemanage today, these are worth doing regardless:
- Convert images to WebP. A typical PNG screenshot drops 60–80% converting to WebP at visually identical quality. That comes straight off the bandwidth meter, every single time the file is served.
- Resize before you upload, not in the browser. A 4K screenshot displayed in a 400px NUI panel still transfers all 4K of it. Resize to the size you actually render.
- Sprite your small assets. Forty icons fetched individually are forty requests. One sprite sheet is one request and usually fewer bytes. This is the single biggest lever on the request meter.
- Delete what nobody loads. Old event assets, superseded liveries, test uploads from eighteen months ago. Storage is cheap per GB but it is the one meter you can permanently reduce in an afternoon.
- Check your cache headers. If assets are being re-fetched on every join instead of being served from the player's disk, you are paying for the same bytes repeatedly.
Do all five and a typical server can knock 30–50% off its bandwidth and request usage. That is real money, and it is worth doing before you change anything else.
But the Meter Is Still Running
Here is the limit of optimisation: it lowers the multiplier, it does not remove it. You are still paying per gigabyte and per million requests, which means a good month costs you more than a bad one. Your busiest weekend of the year — the one where the server is full and everything is working — is also your most expensive.
Take a mid-sized server on Pro: 120 GB of assets, 5 TB served in a month. The base fee is $15. The bandwidth allowance is 1 TB, so 4 TB spills over at $4/TB, adding $16. The invoice is $31, and you cannot predict it at the start of the month.
On NoneM the same month is $9. Not because our storage is cheaper — the Pro tier is the same 120 GB — but because we do not meter bandwidth or requests at all. A flat plan is a flat plan.
The Same Month, Both Ways
Move the sliders to whatever your server actually does. Both sides pick their own cheapest plan for that usage:
Bandwidth
$0
Never metered, any volume
File requests
$0
Never metered, any volume
Storage overage
$0.075
per GB on Pro
Price it for your server
Smaller assets mean more requests for the same traffic — which is what Fivemanage bills per million.
$9
per month
- Pro plan $9
120 GB storage · Unmetered bandwidth & requests
$31
per month
- Pro plan $15
- 4.0 TB extra bandwidth $16
120 GB storage · 1 TB bandwidth · 10M requests
Fivemanage figures taken from their public pricing page, September 2026. Prices change — check before you switch.
What Switching Actually Involves
Uploads go through the CFX SDK for Lua, the Node.js SDK, or NUI if you upload straight from the game client. One API key, one export:
local result = exports.nocloud:UploadMedia(image, {
identifier = GetPlayerIdentifier(source, 0)
})
print(result.url)
You do not have to move everything at once. Point new uploads at NoneM, leave the old CDN serving what it already has, and let the bill fall as the old assets age out. The free tier is 10 GB with no bandwidth or request cap, so you can run both in parallel for nothing while you decide.
And whichever way you go — do the five optimisations first. They pay for themselves on any provider.
Fivemanage figures are from their public pricing page as of September 2026. Prices change; check before you act on any of this.
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